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rhodey

STOP MUSIC4
In the first issue we meet RHODEY, towards the end of his WAR MACHINE days. His WM experiences has changed him a bit from the more adventurous guy from Michelinie/Layton to a more composed, steely-eyed poker-faced George Clooney type.

There's this part of town, these few square blocks of Brooklyn, called Hell Town. Rhodey is brought to Hell Town when his sister, whom he hasn't spoken to in years because she's a junkie or some such, gets killed. Rhodey, who has been jet setting with Stark and having adventures as WAR MACHINE and, I suppose, setting up his own business, experiences the impact of his neglect.

Rhodey, a little in denial about his own familial neglect, channels his grief and guilt into anger. A furious Rhodey declares something must be done about this.

By Issue Two some time has passed. Josiah “X” al hajj Saddiq— a Muslim minister— is the dominant voice of social activism in the Little Mogadishu area.

GRACE & TUMBALT, a largely black-owned corporation, has developed a high-end subdivision there called Princeton Walk.

Princeton Walk is, officially, an oasis of sorts: a DMZ where absolutely no crime whatsoever exists. It is, literally, the crime-free world super-heroes have been battling to create. It’s a completely Bill Cosby-esque gentrified and exclusive Brooklyn neighborhood. This idea is modeled largely on what’s happened to Atlanta’s upper middle class black neighborhoods.

But the Disneyesque oasis has created a larger, much worse Hell Town around it. Surrounding Princeton Walk is LITTLE MOGADISHU: a lawless no man's land where even police fear to tread (we even call it, "The Mog"). Cops patrol The Mog in platoons, at times escorted by National Guard troops and Black Hawk choppers. It is a *really* hostile hot zone.

 


WAR MACHINE HOLO ARMOR Mk I
To:  Tom Brevoort
From:  Priest
Subject:  Rhodey's New Armor


This is a version of the Iron Man armor that is composed entirely of hard light. In its inactive state, the armor exists entyirely inside a SINGLE gauntlet— an articulated metal gauntlet in classic Iron Man design. Rhodey will often wear this single gauntlet on missions, and will activate the Holo Armor from a stud in the metal glove.

When activated, there's this light show (a la Havoc of the X-Men), and the suit forms some extrapolation of the Iron Man suit completely out of force fields and energy photons.

When first introduced, the Holo Armor does not work well at all. Mid-way thru the first arc, Danny "Junta" Vincent will give Rhodey a tiny quantum singularity: a little gravity well no bigger than a thimble. A human trapped in a gravity well, Danny is slightly out of phase with our plane of existence. The quantum singularity will stabilize the force fields employed by the Holo Armor (holograms are created by force fields and light). Thus, ONLY Rhodey's Holo Armor will function properly. The quantum singularity cannot be reproduced (at least not by anybody short of Dr. Doom, Ultron, Annihilus or other characters we're not supposed to mention).

The down side of this armor is it is extremely energy hungry, a gas guzzler if you will. It is not for casual walking around use, like the Stark armor. Rhodey will always wait until the VERY last and most desperate moment to fire it up, and there'd be this, literal, ticking clock— an extrapolation of the old Gene Colan days— where the Holo Suit would be functional only for a set amount of time, say 1 hour or less.

Firing repulsors, flying, or creating tractor beams DRASTICALLY shortens the life of the suit.

Once the suit's power is gone, it changes back into a glove (Cinderella's slipper), and it takes X-Hours to recharge (solar cells or similar).

I'd like to lose the shoulder mounted gatling gun and rocket launcher and such. I never liked them, they were just dumb to me.

In design the suit should remind us of Iron Man armor. Sleek, translucent, streamlined. War Machine is no longer the over-blown juggernaut but is now a much more stealthy character.


WAR MACHINE
An Overview by Tim Rassbach
THE IRON MAN ARMORY
The true original, always best, most imitated, even downright plagiarized, Shellhead page

FIRST APPEARANCE:
Iron Man #281, 1993
War Machine #1 - April, 1994

No true Iron Man fan should be without knowledge of this dimension of the Marvel Universe. Although War Machine was a rather uneven comic at best, it rounds out the Shellhead legend and spotlights one of Marvel's greatest supporting characters: Jim Rhodes.

A muchly anticipated Iron Man spin-off, War Machine ran for only 25 issues. Though it often showed potential, the magazine was held hostage to stupid and long cross-overs that didn't allow War Machine, or his supporting cast to develop on their own. (Almost half the issues are in service of Marvel cross-overs.) In the end, even the introduction of a new alien armor didn't prevent the War Machine title from stumbling and dying in #18, although no one informed the creators for another seven issues.

If the cross-overs had been good stories, maybe War Machine would've survived. Unfortunately the title had one more bad strike against it. War Machine suffered the curse of ever changing writers/artists during its short life. When a permanent crew (Abnett/Haynes) finally settled in, things didn't get any better. While writer Dan Abnett's stories were good enough (excluding Cross Overs), what killed War Machine was the art. Certainly writing is the most important thing in comic storytelling—but no matter how good the story is, you've gotta be able to look at it. I'm quite sure that the title would have endured longer had the artistic quality been even just average.


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In The Beginning...

Although War Machine started out as just another one of Tony Stark's armor upgrades, he soon became a full-fledged alter-ego in the hands of James Rhodes.

Built as an all-out offensive armor by Stark just before his "death," a modified version of the War Machine armor was left to James Rhodes so that he could continue the Iron Man legacy while Stark was gone. Upon Stark's return, an infuriated Rhodey gave up being both Iron Man and Stark's friend, taking the armor as he went to search for something to believe in.


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The Ends Justify The Means...

Rhodes found something to believe in and, not coincidently, his own monthly title, in War Machine #1 (April, 1994). A pilot, sometime super hero and former CEO, Jim Rhodes believed that he could help make a difference in the world if he could just find the right way. Vincent Cetewayo, a visionary man of peace known the world over, offered Rhodes just such a chance. Soon, a brutal thug of a dictator captured the peaceful Cetewayo. When no one, including SHIELD and The Avengers, would help Cetewayo, Rhodey was forced to make a choice.

Every super hero since Spider-Man has had to live with the knowledge that with great power comes great responsibility. Rhodey was no different. He could not sit by while heroes and nations did nothing to alleviate suffering and oppression. James Rhodes put on the War Machine armor to act where others had failed to, to right the wrongs others refused to. In the face of world-wide condemnation, War Machine took an active role in maintaining human rights around the globe. He began by going to Imaya to free Cetewayo. While the journey would not be entirely successful, War Machine struck a blow against oppression and complacency, freeing a nation in the process.


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A New Job...

James Rhodes returned to America, settled in L.A., and became the Executive Director of WorldWatch International, the Human Rights group Vincent Cetewayo had founded. As War Machine he became the world's number one human rights advocate, while alienating even his closest of friends. Rhodey's penchant for confrontation, along with his by-any-means-necessary approach, soon put him on a collision course with the law and other super heroes, culminating in his first battle royale with his former friend Tony Stark (as Iron Man).


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Bring On The Bad Guys...

During his first solo outing in Imaya, Rhodes had his first encounter with The Advisor, a devil that walked the earth in human form and promised to be his most sinister foe. Although The Advisor seemed an ideal arch-nemesis, nothing much would come of him in the end as the creators just seemed to forget about him.

War Machine really picked up in #12 where Rhodey encounters the Rush Club. A clichéd premise produced some pretty awesome armored villains.

But #15 is where the title really started cooking as War Machine entered the Time War. Of course, I've always been a sucker for Nazi bad guys. And they prove their evilness again with a time traveling saga that really delivers story and art-wise. The Nazi V3 armor is awesome!

War Machine also took on the many lives of the psycho hit man Deathtoll, battled the Cold Warrior, and fought against the Mandarin and his minions, the Avatars.


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Costume Change...

A dramatic shift in Rhodes' life was the introduction of a new armor. Departing from Stark's designs was a daring, yet necessary, step if Rhodes was to ever become a fully developed hero in the Marvel Universe. After losing his Stark-designed armor, Rhodes looked forward to returning to civilian life. But unknown aliens had other ideas. Enter the Eidolon Warwear System, the pinnacle of xenotechnology. Rhodes was fused to the suit, a sentient being in its own right, at the genetic level. The result was a cross between Venom and Spawn, tempered with Rhodey's new outlook on life.


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This summary Copyright © 2003 Tim Rassbach
Iron Man and all associated characters are the property of Marvel Comics

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THE CREW, THE BLACK PANTHER, related characters and their respective likenesses Copyright © 2003 Marvel Characters. All Rights Reserved. Text Copyright © 2007 Grace Phonogram eMedia. All Rights Reserved.